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Author Topic: CartoonyAnimators Work
CartoonyAn-
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Post CartoonyAnimators Work
on: February 11, 2012, 04:55
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I downloaded the free version of Maya, pretty tricky. Did some tests

http://youtu.be/oEpGgxfrJCg

http://youtu.be/-rpMkLgcgqc

http://youtu.be/mhe7q9ywsXc

I still personally like 2D better though 🙂

http://www.youtube.com/cartoonyanimatortest

CartoonyAn-
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Post Re: Maya Tests
on: February 11, 2012, 04:58
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Some good 'ole 2D tests

http://youtu.be/Erfch2ebRiY

http://youtu.be/YLLgVDxbV6U

http://youtu.be/SD9Mh8E259M

http://youtu.be/i6y071bBVuI

Older ones are near the top, newest ones on the bottom

CartoonyAn-
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Post CartoonyAnimators Work
on: February 11, 2012, 04:59
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If this is my "re-occurring" thread, I thought I might as well do a quick about me..

I'm 14 and from Wisconsin and I love to animate...

Thats about it!

http://www.youtube.com/cartoonyanimator

LavalleLee
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Lavalle Lee
Post Re: CartoonyAnimators Work
on: February 11, 2012, 16:23
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Nice tests. 🙂

My biggest recommendation, is start with studying the masters, then try your own work.

Pick up books like Animators Survival Kit and anything by Preston Blair

http://www.lavallelee.com

CartoonyAn-
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Post Re: CartoonyAnimators Work
on: February 11, 2012, 17:29
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And just copy the characters? K, I'll get into that

LavalleLee
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Lavalle Lee
Post Re: CartoonyAnimators Work
on: February 12, 2012, 00:05
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Definitely, and not tracing either. Draw what you see.

http://www.lavallelee.com

CartoonyAn-
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Post Re: CartoonyAnimators Work
on: February 12, 2012, 03:57
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I got both the books in the mail... Theyre so big, they cover lots, where should I start..?

LavalleLee
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Lavalle Lee
Post Re: CartoonyAnimators Work
on: February 12, 2012, 14:14
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Start with Preston Blair's book. Page 1

http://www.lavallelee.com

CartoonyAn-
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Post Re: CartoonyAnimators Work
on: February 12, 2012, 20:49
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I did some sketches, I'll post them when I get back

CartoonyAn-
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Post Re: CartoonyAnimators Work
on: February 13, 2012, 21:31
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CartoonyAn-
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Post Re: CartoonyAnimators Work
on: February 13, 2012, 21:32
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LavalleLee
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Lavalle Lee
Post Re: CartoonyAnimators Work
on: February 13, 2012, 23:23
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Rock on man! You should pick up a scanner, camera photo's really don't do justice to drawings.

http://www.lavallelee.com

CartoonyAn-
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Post Re: CartoonyAnimators Work
on: February 14, 2012, 01:02
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Haha ok, I'll look into it

jnethery
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James Nethery
Post Re: CartoonyAnimators Work
on: February 14, 2012, 20:02
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Heya man,

First off, good to see you start with that bouncing ball. That's always a good exercise. Teaches you about arcs, squash and stretch, timing, weight, volume etc.

Walks, runs, jumps, etc. are all based on the bouncing ball. Master that, and you'll be much more far along when you get to animating physical stuff.

My biggest concern with your ball exercises is that the ball is not maintaining it's volume through the whole piece. It literally changes size and shape instead of squashing and stretching like it should while retaining the volume. Unless it's a REALLY squishy ball it shouldn't squash or stretch that much at all.

Also, in your first piece, it seems like your ball squashes in mid air before it hits the ground. It should hit the ground then squash.

Here's an excellent tutorial on the bouncing ball. You should take a look and try and duplicate it as closely as possible. Note the timing and the spacing and when those squashes and stretches happen.

http://www.idleworm.com/how/anm/01b/bball.shtml

When I was in school at Animation Mentor (ka-PLUG!), they had do a basic bouncing ball first. Then we did an exercise of a light ball and heavy ball falling side by side to teach us about weight.

Then we did an exercise ball rolling through an obstacle course to teach us about physics. Only after they had use do those exercises for what felt like the millionth time did we move on to the fun stuff like walks and runs and, finally, acting and dialogue.

-James

CartoonyAn-
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Post Re: CartoonyAnimators Work
on: February 14, 2012, 21:03
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I'll take a look into that!

Thanks for the advice
Very helpful, didn't know that till now!

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